Wednesday, 24 November 2010


I have been fascinated by computers ever since 1980 when I bought my first machine, a Sinclair ZX80. The ZX81 followed and then the Spectrum and a whole host of other computers which now reside in techno museums somewhere.

It wasn't long before I discovered role-playing games and spent many hours in a virtual world usually with a virtual sword in my hand and my heart racing as I wondered what would be around the next corner. Of course sometimes this was a monster of some sort or a massive warrior who would smash though my feeble defences and dispatch me to my virtual grave.

The joy of these adventures was that by frequently performing a 'save' of the scenario which I had reached, I could easily 'restore' myself to the situation as it was before my demise. Of course, now that I was aware of what lay around the corner I would be all ready to deploy my sword before the creature had time to draw virtual breath.

I rarely indulge myself in such adventures nowadays but there are many thousands of people who do. I completely understand why people would want to bring excitement into their humdrum everyday lives by taking on roles which are normally the stuff of dreams. It is easy to escape from reality and emulate your heroes by being victorious in battles, winning races or becoming a 'guitar hero'.

What I can't get my head round, is those people who choose to live in a virtual world which is close to their normal lives.

In 2009, a Korean couple became totally addicted to a role-playing computer game called Prius. The game involves raising a virtual child called 'Anima'. Indeed they spent so many hours in an internet cafe looking after Anima that left alone back home, their own 3 month-old baby starved to death.

Sadly, the couple cannot restore their lives to an earlier time to retrieve the situation.


  1. That's so hard to believe, it's so sad :(

  2. OMG, that's horrid, and as Lady Banana said, so hard to believe. :-0